INCLUDES = -I$(top_srcdir)/src -I$(top_srcdir)/src/FileFormats \
	-I$(top_srcdir)/src/FileFormats/m3dm -I$(top_srcdir)/src/FileFormats/m3dme \
	-I$(top_srcdir)/src/FileFormats/m3dml -I$(top_srcdir)/src/FileFormats/m3ds \
	-I$(top_srcdir)/src/FileFormats/m3dt -I$(top_srcdir)/src/GraphicObjects -I$(top_srcdir)/src/Interfaces \
	-I$(top_srcdir)/src/OpenGLEngine -I$(top_srcdir)/src/loaders -I$(top_srcdir)/src/utils -I$(top_srcdir)/src/structures
METASOURCES = AUTO
noinst_LTLIBRARIES = libgraphicobjects.la
noinst_HEADERS = camera.h fragmentshader.h material.h materiallayer.h mesh.h \
			model.h shader.h shaderprogramm.h texture.h vertexshader.h texturelayer.h \
		colorlayer.h floatlayer.h light.h
libgraphicobjects_la_SOURCES = camera.cpp fragmentshader.cpp material.cpp \
			materiallayer.cpp mesh.cpp model.cpp shader.cpp shaderprogramm.cpp texture.cpp \
			vertexshader.cpp texturelayer.cpp colorlayer.cpp floatlayer.cpp light.cpp
libgraphicobjects_la_LIBADD = $(top_builddir)/src/utils/libutils.la \
	$(top_builddir)/src/FileFormats/libfileformats.la
